Tuesday 23 October 2012

I have no idea how to add a dipity timeline to blogger

Website Research:



The creator of the website has always believed in a strong connection between sound and vision. He believes ‘music videos are like little slices of synchronous art, designed to please all of your senses. The entire piece is made up of HTML5 and CSS3 technology so that all that is needed is a web browser.

The website has a large turntable which people can click and drag the music listed underneath, onto the turntables to mix up the music they’ve chosen. I think the user interactivity is simple and works well. As the website tells people what to do, it makes the website more user friendly.


This is a website which has been labelled as ‘the best ugliest website ever’ which uses a mix of moving animation, annoying background music, the use of comic sans to write poorly written paragraphs about the site and goalies, a colourful background with non-complimentary coloured fonts and large distracting words and boxes.

The website is not very user friendly and seems to be pretty pointless. Apart from a guestbook there is not much more for a user to do with the webpage.


A boy that needed money to help him pay for university created the million-dollar homepage. The idea behind the website was to make $1m by selling a million pixels for $1 each.

So, everyone is welcome to buy my pixels, which are available in 100-pixel 'blocks' (each measuring 10x10 pixels). You will see the homepage is divided into 10,000 of these 100-pixel blocks (hence there are 1,000,000 pixels in total). The reason for selling them in 100-pixel blocks is because anything smaller would be too small to display anything meaningful.
You can buy as many pixels as you like, as long as there are some available (see the live stats in the top right corner of the page). When you buy some pixels, you can then display an image/ad/logo of your choice in the space you have purchased. You can also have the image click through to your own website. However, no obscene or offensive images are allowed.
The pixels you buy will be displayed on the homepage permanently. The homepage will not change. Using some of the money I make from the site, I guarantee to keep it online for at least 5 years, but hopefully much longer. I want it to become a kind of internet time capsule. So, in the long run, I believe the pixels will offer good value. You will have a piece of internet history!”



Monday 8 October 2012

http://www.creativeskillset.org/interactive/industry/


The interactive media industry overlaps with other sectors. It is worth several billion pounds annually and employs around 34,300 people, representing approximately 7% of the total Creative Indistries. Interactive media is not so much a sector as a discipline, as its creation and use is increasingly becoming part of everyday activity across all sectors of industry in general.

"In a rapidly evolving industry, any definition of it risks quickly becoming out of date.
Interactive media itself is a vague and often misunderstood term. We must look not just at what the sector does and who does it, but also at other stakeholders who operate in the grey area at its fringes, as well as considering those who use its products.
The market for interactive media contributes to, and even underpins, a number of significantly larger markets. This is taking into account those who enable it, buy from it and, in turn, are enabled or supported by it. The biggest of these are e-commerce and online advertising.
The UK's interactive media industry is worth several billion pounds annually, but its products support a far larger economy.
Definition of the sector is difficult not only because of the pace of change, but also because there are many companies and individuals involved in interactive media who more accurately fit within other sectors.
In many ways it is not so much a sector as a discipline, as its creation and use is increasingly becoming part of everyday activity across all sectors of industry in general."

http://www.siliconvalleyhistorical.org/home/internet_timeline
The binary numeral system, or base-2 number system, represents numeric values using two symbols: 0 and 1. More specifically, the usual base-2 system is a positional notationwith a radix of 2. Because of its straightforward implementation in digital electronic circuitry using logic gates, the binary system is used internally by almost all modern computers and computer-based devices such as mobile phones.

http://en.wikipedia.org/wiki/Binary_numeral_system